Maya Embedded Language (MEL) Projects  

Terrain Generator GUI
Texture-based fractal terrain generator. Using Slim, a fractal texture was created for use as a height map. Extracting per pixel height data was performed by opening a pipe in Mel, and executing a C program that iterates over the texture, sending the height data back to Maya for mesh generation.
TerrainMakerGUI.mel     TerrainMaker_shift.c

Hair Simulation Import/Export GUI
This GUI was an interface to an external hair simulator I programmed in C++. It spawns the simulation outside of maya, and then pipes in the CV positions of the hairs for keyframing within a maya scene.
ShaveSimImportGUI.mel

    
Copyright 2001-2012 Benjamin Bertka. All Rights Reserved