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| Maya Embedded Language (MEL) Projects
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Terrain Generator GUI
Texture-based fractal terrain generator. Using Slim,
a fractal texture was created for use as a height map. Extracting per pixel height data was
performed by opening a pipe in Mel, and executing a C program that iterates over the
texture, sending the height data back to Maya for mesh generation.
TerrainMakerGUI.mel
TerrainMaker_shift.c
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Hair Simulation Import/Export GUI
This GUI was an interface to an external hair simulator I programmed in C++. It spawns the simulation outside of maya,
and then pipes in the CV positions of the hairs for keyframing within a maya scene.
ShaveSimImportGUI.mel
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